House rules

House rules

  1. Starting level 1st, PC dead and new PC level is (ave party level – 1; min 1st)
  2. Players are generally Dwarven or underdark related (no Drow), half orcs allowed but generally despised by town. Humanoids by arrangement.
  3. Core books (not ‘Power’ series), FR campaign guide, FR players guide, Underdark, DM will use Open Grave, Adventurers Vault 1 & 2, MM1 – 3, Demonicon, Dragonomicon 1&2, plus some pre-designed adventure material – modified to protect the original content…
  4. Use backgrounds from PH2, PH3 and FR players guide, use East Rift as a region for PCs (FR player’s guide)
  5. Stats: 4d6 take best three rolls, 1’s allowed, no re-rolls.
  6. Starting money as PHB, 100gp plus clothes.
  7. Criticals do max damage plus extra damage as per weapon/power type.
  8. Fumbles TBA
  9. Max magic item level available in town is 5th (enchant magic item ritual)

EAST RIFT REGIONAL BENEFIT
You gain Deep Speech as an additional language, you add Dungeoneering to your class skill list, and you gain a +2 bonus to Dungeoneering checks. (PGtoFR 4e)

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House rules

Darker days garthwin