After cleaning and drying themselves the party takes rest back in the portcullis room. They continue past the statue room into one containing the smell of rotting meat, the source being dwarf and other bodies. Donga throws a glowing sunrod forward and it hits a wall before bouncing back towards the party. A strong smell of blood emanates from a side door but any investigation is halted by the appearance of rotting bodies advancing on the party, along with a small gargoyle like homunculus scampering towards the blood smell filled corridor. With Torgeir holding one corridor and the others cutting through the advancing zombies the party discovers another undead creature, a wiry, undead with long fingernail claws later identified as a ghoul. It strikes and immobilises Donga to the spot, albeit for a short period.
As most of the undead fall Renmar runs to the now open double doors the gargoyle scampered through. Through the doors he sees several streams of blood draining away through a central grate. Four green columns, one fallen but still lit, light the room and illuminating the room’s inhabitants; a pair of gold dwarfs and a halforc with a deathlike pallor calling out to Yurturus. Renmar pulls the doors close and calls for help. Donga tosses a spike to him before he and the others try finishing of the ghoul.
Once it is destroyed Torgeir runs down to try and help Renmar keep the doors closed. They are only partially successful, only allowing the party to ready themselves for a fight before the doors are battered open. The two alien dwarfs attack the party, frothing their rage as they take hits from the party. Putting the two down the party advances into the room of blood and walls. More undead appear as the halforc cries out to Gruumsh, informing that the dwarfs will die to bolster his undead army. Again Torgeir blocks one route to the party as the others engage the undead. Renmar manages to spot and warn about a small shadowy form approaching the party before it disappears in the darkness. The undead close in and Torgeir learns the hard way that they thrash in a frenzy of claws as they die. Donga hides, seeking to ambush newcomers as the others battle the undead. Aisling manages to spot the shadowy form and strike it with magic before it materialises as a halfling. It attacks the party, as a wall climbing undead and the halforc priest close in. Renmar places a fatal blow on the halfling, which promptly explodes into dust blinding Renmar. With its allies or minions collapsing around it the halforc retreats, following the gargoyle down the grate.
After quickly looting the bodies the party advance on the grate, finding chains slick with blood the only apparent egress down. Despite trying not too Aisling falls to the floor below as the others manage to traverse the obstacle. They find themselves in a room with streams of blood feeding a nightmare portal of moving darkness dominating the north part of the room with a magic circle lying in front of it. To the south stands a large Gruumsh statue reaching towards the portal; a raised area to the east; and a dais on another raised area to the west. Standing near the dais, behind two skeletal bodyguards the halforc again threatens that the party’s bodies will be used in his army. As Aisling starts to stand Renmar charges the halforc.
The blood-covered floor proves difficult to remain upright in and several of the party fall trying to follow Renmar. With a massive effort Renmar reaches the halforc and lays into him with his hammer. The two skeletal warriors, the gargoyle homunculus and the halforc surround Renmar and start slicing his hide open. From the south another undead form launches immobilising black rays against the party but they ignore it to meet the greater threat and their friend. Renmar succumbs to his aid and Torgeir is forced to charge forward with his shield to push the skeletons away. Standing over his fallen comrade Torgeir trades blows with his foes as the rest of the party advance and engage the three. Receiving succour Renmar is able to re-enter the fray and the combined actions of the group brings the three down.
Once the battle against the priest looks to favour the dwarfs, Donga changes his focus to the undead at the opposite side of the room. He is slowed by the bloody floor and the black rays. After dispatching the priest and skeletons the rest of the party split. Torgeir runs to meet the undead with Donga, while the other three start checking out the room. Approaching the portal a claw emerges and strikes Renmar. As Torgeir and Donga finish off the last undead and Renmar is struck again, Torthal and Aisling discover five small holes spaced around the circle. Remembering the statues taken with Sir Corgan’s blessing they party place them in the holes and the portal turns to stone.
Behinf Closed Doors (June 3 “flashback”)
Trying to ensure that no remnants of Kalarel’s forces remain or have a chance gaining power from the complex the party decide to break into the unexplored section behind the “CLOSED” doors.
Donga advances cautiously into the uncommonly clean corridor and turns right out of sight. As the rest of the party advance a large cube of clear rubbery flesh advances from the left blocking access to Donga. Torgeir and Renmar charge the form only for Torgeir to be engulfed by the cube. Renmar and Torgeir battle the cube, either trying to escape from engulfment or the pseudopods it strikes with while returning blows of their own. Meanwhile rotting, foul smelling corpses move in on Donga, immobilising him. Torgeir, Renmar, Torthal and Aisling manage to force the cube back to open up access to Donga. Being able to reorganise themselves Torgeir with Aisling and Torthal’s help reduce the cube to fleshy rubble as Renmar and Donga gain the upper hand against the foul smelling corpses. With the entire party’s focus the corruption corpses quickly fall.
Searching through the remainder of the complex the party finds what ends up being a children’s bedroom. Within which they find Clothes, a medal (with Drystan Corgan engraved), a bracelet (Leinwein Corgan), magical amulet, and hairbrush.
After resting the party heads back to the upper reaches of the complex. Despite trying to find Sir Corgan’s ghost the party fail to return the items to him and they decide to head back to Meigle.
Once back in town, the first thing you notice is the palpable fear amongst the community. On quizzing, the presence of Duegar raiders has been felt with some of the populace been taken by slavers. The local militia is struggling to cope and there are words flying about for the need to do something about it quickly. The elders meet constantly, raise and reject options. Something needs to be done.
One of the priests Dumathoin quizzes you over the presence of Yurturus or Orcus in the complex. He finds your descriptions confusing. Much as he finds the descriptions of Deep Duerra being brought back, also confusing since the Dwarven crusades and the destruction of the dark Dwarven pantheon nearly 150 years ago. He wishes to know more if you can find it.